L Lawliet - Death Note minorasyid.blogspot.com: Detroit Become Human

Wednesday 20 March 2019

Detroit Become Human





INFO


  • Developer: Quantic Dream
  • Publishers
    • Sony Interactive Entertainment (PS4)
    • Quantic Dream (PC)
  • Director: David Cage
  • Producer: Sophie Buhl
  • Platform(s)
    • PlayStation 4
    • Microsoft Windows
  • Release: 
    • 25 May 2018 (PlayStation 4)
    • 2019 (Microsoft Windows)
  • Genre: Adventure
  • Mode: Single-player



GAMEPLAY


Game ni dia third-person view. Ada 3 karekter yang boleh kita main. Character yang boleh main boleh mati masa story, kalau salah sorang mati tak game over, boleh carry on. Analog belah kanankat DS4 (controller PS4) guna untuk berinteraksi dengan objek dan tengok persekitaran sekeliling, kiri lak untuk jalan, dan R2 untuk kita scan persekitaran. Melalui QTE (quick time event) dan pilihan dialog yang kita pilih ada kesannya kat story. Kalau kita rasa tak puas ati dengan pilihan yang kita buat kita boleh patah balik ke checkpoint tertentu pastu ulang balik. Ada part yang kita kena pilih dialog or masa QTE tu kita kena cepat tekan butang yang tunjuk kat screen, kalau silap tekan ada efek dia. 



CHARACTERS


Karekter-karekter dalam game ni based on orang betui. Untuk karekter Kara suara dan muka dia based on Valeria Curry, Markus lak based on Jessie Williams, dan karetker yang lain pon sama jugak. 



Connor, android penyiasat polis yang bertanggungjawab memburu android yang menyimpang daripada tingkah laku mereka seperti yang diprogramkan.





Kara, seorang pembantu rumah android yang membawa lari sorang anak perempuan tuannya dari rumah setelah dia selalu disakiti dan didera oleh ayahnya.



Markus, android yang melayan seorang laki tua berkerusi roda. Dia ditembak oleh polis setelah berlaku salah faham di rumah tuannya dan di bangkit untuk menghentikan perhambaan android dan dia mengetuai perarakan aman android untuk menuntut hak kebebasan android.



RATING/SCORES



Aggregate score
AggregatorScore
Metacritic78/100
Review scores
PublicationScore
Destructoid7/10
EGM8.5/10
Game Informer8/10
Game Revolution4/5 stars
GameSpot7/10
GamesRadar+4.5/5 stars
IGN8/10[103]
VideoGamer.com4/10



Game Detroit ni best sampai membuatkan aku berangan-angan nak ada android sendiri. Cuba bayangkan kita ada android, mesti banyak keja kita dan beban kita diringankan, tapi takut jugak kita jadi makin malas. Kalau ada android kita tak la rasa kesunyian masa dok kat rumah dan rasa macam kita ni macam orang kaya lak ada orang suruhan, hahaha. Tak tau la apa yang akan jadi kat dunia kita kalau ada android yang boleh pikiaq sama cam manusia ni, manusia jadi makin malas ka orang berlaku peperangan ka seperti yang jadi dalam story game ni or kita jadi makin maju? Hiraukan semua persoalan tu, berbalik kepada game Detroit ni bagi aku overall antara game yang best aku pernah main kat PS4, game Quantic Dream ni sememangnya tak menghampakan aku. Game Detroit Become Human memang deserve rating dan score yang tinggi.










2 comments:

  1. 1. Focus on the story, usually reducing the gameplay to picking choices. These types of games tend to have better stories than most games, but worse gameplay. Typically exemplified by Visual Novels and Interactive movies.

    2. Focus on gameplay with little regard for the need for the player to be inside the story. These games tend to have very good gameplay, but they certainly don't feel like "being inside a story", or at least not a very interesting one. The aformentioned Civilization and Super Mario are good examples of this approach.

    3 Games that have an emphasis on both story and gameplay. But these games always split up in two parts, one of which is interactive and constitutes the gameplay, and one which is non-interactive and aims at presenting the story (through cutscenes, reading notes etc.). Therefore, it still does not manage to have both involved gameplay while making the gameplay feel narrative-like. An example of this approach would be Resident Evil.

    So maybe lack of gameplay depth on these kinds of games is a necessary limitation that we have to accept. Sure, we can try to improve on these, but can we ever have a game where gameplay and story becomes one, without sacrificing either? I do not know, but it would be interesting to see in what ways Frictional's new project will try to tackle these challenges.
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